![Peter Satera on X: "How do you control your #3d #topology for your #model?Here's how! #quad #gamedev #indiedev #polygon #3dartist https://t.co/Liu14NiYN2" / X Peter Satera on X: "How do you control your #3d #topology for your #model?Here's how! #quad #gamedev #indiedev #polygon #3dartist https://t.co/Liu14NiYN2" / X](https://pbs.twimg.com/media/CfSda_hWIAAGrzb.jpg)
Peter Satera on X: "How do you control your #3d #topology for your #model?Here's how! #quad #gamedev #indiedev #polygon #3dartist https://t.co/Liu14NiYN2" / X
![Lil topology question. They're both quads, but the one on the right is about 50 more faces. is one better or worse to use, or is either fine since its all quads? : Lil topology question. They're both quads, but the one on the right is about 50 more faces. is one better or worse to use, or is either fine since its all quads? :](https://preview.redd.it/guhsqkgego151.jpg?auto=webp&s=5b45154312d6588db49580abb9e1dedca546d225)
Lil topology question. They're both quads, but the one on the right is about 50 more faces. is one better or worse to use, or is either fine since its all quads? :
![geometry - Can the topology of a quad mesh with irregular vertices be represented as a square grid graph? - Stack Overflow geometry - Can the topology of a quad mesh with irregular vertices be represented as a square grid graph? - Stack Overflow](https://i.stack.imgur.com/b8f9E.png)